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PENGARUH PEMBELAJARAN BERBASIS MASALAH BERKONTEKS DIGITAL GAMIFICATION NUANCE TERHADAP KEMAMPUAN LITERASI MATEMATIS SISWA SMPN 1 TIGO NAGARI. Az-Zaida [Internet]. 2026 May 20 [cited 2026 Sep. 11];2(5):77-102. Available from: https://albaayaninstitute.org/index.php/azzaida/article/view/667