PENGARUH PEMBELAJARAN BERBASIS MASALAH BERKONTEKS DIGITAL GAMIFICATION NUANCE TERHADAP KEMAMPUAN LITERASI MATEMATIS SISWA SMPN 1 TIGO NAGARI. Az-Zaida: Jurnal Ilmu Multidisiplin, [S. l.], v. 2, n. 5, p. 77–102, 2026. Disponível em: https://albaayaninstitute.org/index.php/azzaida/article/view/667. Acesso em: 11 sep. 2026.